By Aaron Hillegass, Joe Conway

ISBN-10: 0321773772

ISBN-13: 9780321773777

during this e-book, the world's prime Apple platform improvement running shoes provide a whole, useful, hands-on creation to iPhone and iPad programming. The authors stroll via the entire Apple instruments and applied sciences had to construct winning iPhone/iPad/iPod contact apps, together with the iOS 4.3 SDK, the Objective-C language, Xcode four, starting place framework, and the sessions that make up the iOS UI framework. the numerous themes coated during this ebook comprise:

* simply developing dependent, effective consumer interfaces with UIKit
* developing potent visuals, animation, and results with middle snap shots and middle Animation
* taking advantage of the iOS multi-touch occasion dealing with and accelerometer data
* construction location-aware iOS functions using middle place and MapKit
* Localizing purposes for overseas use
* developing functions that trap audio and play media
* Storing information in documents or with middle Data

New chapters additional to this variation comprise:

* iPad-friendly interfaces, together with UIPopoverController and UISplitViewController
* Blocks and Categories
* tools and Xcode’s static analyzer
* UIWebView and connecting with net servers
* Push Notifications

iOS Programming additionally contains a convenient Xcode fast Reference Card that lists Xcode 4's most typically used keyboard shortcuts.

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Read or Download iOS Programming: The Big Nerd Ranch Guide (2nd Edition) (Big Nerd Ranch Guides) PDF

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Extra resources for iOS Programming: The Big Nerd Ranch Guide (2nd Edition) (Big Nerd Ranch Guides)

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A method is a lot like a function – a list of instructions to be executed. h after the line that starts with @property. h. What do IBOutlet and IBAction do in the declarations you just entered? They allow you to connect your controller and view objects in the XIB file. xib, the objects that make up the interface are floating around in memory. The QuizAppDelegate (a controller object) needs to know where the labels (view objects) are in memory so that it can tell them what to display. The buttons (view objects that the user interacts with) need to know where the QuizAppDelegate is so that they can report when they are tapped.

H> int main (int argc, const char * argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // Create a mutable array, store its address in items variable NSMutableArray *items = [[NSMutableArray alloc] init]; 36 Writing the RandomPossessions Tool // Release the array [items release]; // Don't leave items pointing at freed memory! items = nil; [pool drain]; return 0; } Once you have an instance of NSMutableArray, you can send it messages, like addObject: and insertObject:atIndex:.

You will need getters and setters for valueInDollars, possessionName, and serialNumber. For dateCreated, you only need a getter method. ) Now that these accessors have been declared, they need to be defined in the implementation file. m in the editor area by selecting it in the project navigator. At the top of any implementation file, you must import the header file of that class. The implementation of a class needs to know how it has been declared. ) After the import statements is an implementation block that begins with the @implementation keyword followed by the name of the class that is being implemented.

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iOS Programming: The Big Nerd Ranch Guide (2nd Edition) (Big Nerd Ranch Guides) by Aaron Hillegass, Joe Conway

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