By Mason McCuskey
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Additional info for Special Effects Game Programming with DirectX (The Premier Press Game Development Series)
Thank you! 1 Android Support Library Revision 18 (where applicable) Java SE Development Kit (JDK) 6 Update 45 Android devices: Nexus 4 (phone), Nexus 7 (small tablet), and Nexus 10 (large tablet) The Android platform continues to grow aggressively in market share against competing mobile platforms, such as Apple iOS and BlackBerry. New and exciting types of Android devices reach consumers’ hands at a furious pace. Developers have embraced Android as a target platform to reach the device users of today and tomorrow.
As of July 2013, there have been more than 50 billion application installations from the Google Play store. This takes into account only applications published through this one marketplace—not the many other applications sold individually or on other markets. These numbers also do not take into account all the Web applications that target mobile devices running the Android platform. This opens up even more application choices for Android users and more opportunities for Android developers. The Google Play store has recently received a significant redesign, and there has been a growing effort to increase the exposure and sales of game applications.
We’ve even seen some handsets supporting multiple platforms. ) The mobile developer community has become as fragmented as the market. It’s nearly impossible to keep track of all the changes. Developer specialty niches have formed. The platform development requirements vary greatly. Mobile software developers work with distinctly different programming environments, different tools, and different programming languages. Porting among the platforms is often costly and not straightforward. Furthermore, application testing services, signing and certification programs, carrier relationship management services, and application marketplaces have become complex spinoff businesses of their own.
Special Effects Game Programming with DirectX (The Premier Press Game Development Series) by Mason McCuskey